It just wants to make sure you know what you're doing. But there are seven difficulty levels in all, and from the fourth onwards things get insane.ĭmC also properly, patiently explains its systems and mechanics, but not in an overly hand-holdy way. DmC: Devil May Cry is an action-adventure hack and slash video game developed by British developer Ninja Theory and published by Capcom for PlayStation 3, Xbox. While the premise is the same as ever – Dante clears screen after screen of gnarly-looking demons with balletic, stylised combo attacks, before facing down super-sized ultra-monsters – this is, on default difficulty, an easier game than its predecessors. DmC: Devil May Cry, however, is great.Īdmittedly, if you're one of the vocal few who took to the internet all foam-gobbed to make clear your displeasure at every new screenshot and trailer reveal, you'll find plenty here to back up your argument. It was bound to be a stinker, this most hardcore of hack-and-slashers in this most Japanese of genres, passed to a UK studio with an average track record, focus-tested on idiots and dumbed down beyond recognition. Dante's white-haired anime cool was ditched, the new model all surly and (gasp!) Western-looking. One of Capcom Japan's most revered third-person action game series handed off to Ninja Theory, the Cambridge studio behind PS3 stinker Heavenly Sword.
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