Of course, this was really more about mechanics than ethics: players were being tested on their reactions and visual awareness, and failure meant a reduction in game time rather than a few moments' reflection on innocent victims. But what it wouldn't let you do was kill passing civilians: collateral damage of this sort took a big chunk off your health bar. It even let you control the action with an Uzi-style sub-machine gun bolted to the cabinet. I remember my first go on Taito's explosive arcade title Operation Wolf – it was the late-80s and this frenzied blast-'em-up, with its jungle environment and hostage rescue missions, was clearly gunning for a generation of Rambo II fanatics. This is something military games have been telling us for many years.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |